

Well let's assume he's got those slightly diminished SS2s (maybe he created some way of automatic joining of parts #1 & #2 into a single file, maybe he utilized something instead of gen_split.bms). There're always 2 such markers closer to stream's end but we only have to get rid of everything behind the 2nd one, could he set that BMS differently or simply stitch 2 output files without extensions together (the 1st file should have "SShd" signature in the beginning & that stop marker in the end, the 2nd one should have zeroes at file start & the same marker at end, the 3rd one has to hold zeroes only and should be quite small)? Then gen_split.bms was probably used to divide those SS2 tracks by stop marker but this is where his procedure stops being very clear. Resulting *.ss2 are already playable but unfortunately there's a pretty noticeable gap (tiny section of silence) in the end of most segments.

My reconstruction of Alpha's actions has usage of WAD_split_PS2.bms on all the *.wad bigfiles in the game (I've only tested it on the ones containing dynamic BGM though) set as the 1st phase. A few BMS seem to be dedicated to PC/Xbox ports of the game, matrixext.exe is possibly unused too & there's no reinterleave.bms but this is what we've got so we have to work with those helpers / leftovers if we want to devise some fresh method of ripping VGM. Just as Alpha usually did with his rips he left many scripts + utilities that he used for ripping in the final package and they can actually be found here (copied from !admin.7z contained in aforementioned mirror of his gamerip). My 1st complaint about this set is absence of quite a few segments for interactive BGMs, simple removal of duplicates from this release resulted in numerous unexpected gaps in tracks.Īlso original ripper, Alpha23, reinterleaved given headerless audio with interleave that equaled 0圆000 to files with custom SS2 headers & 0x10 interleave now after both TXTH & TXTP have been introduced I guess there's all more reason for a proper and final rerip. Next Page Help with reripping Matrix: Path of Neo by Ultrafighter at 3:26 PM EDT on ApHi guys, I'd like to get some assistance with this title and I believe that everyone will benefit from addition of better rip to VGM archives. HCS Forum - Help with reripping Matrix: Path of Neo
